Wiggle Fixer
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/** * Represents a Wiggle with a name, power, and position. */ class Wiggle { /** * Creates a new Wiggle. * @param {string} name - The name of the Wiggle. * @param {number} power - The power of the Wiggle. */ constructor(name, power) { this.name = name; this.power = power; this.position = 0; } /** * Moves the Wiggle by increasing its position based on its power. * @returns {void} */ move() { this.position += this.power; console.log(this.name + " wiggled to " + this.position); } } /** * Simulates a battle between two Wiggles. * @param {Wiggle} wiggle1 - The first Wiggle to battle. * @param {Wiggle} wiggle2 - The second Wiggle to battle. * @returns {string} - The result of the battle (e.g., "WiggleA wins!"). Returns a tie message if the powers are equal. */ function battle(wiggle1, wiggle2) { console.log(wiggle1.name + " vs " + wiggle2.name); if (wiggle1.power > wiggle2.power) { return wiggle1.name + " wins!"; } else if (wiggle2.power > wiggle1.power) { return wiggle2.name + " wins!"; } else { return "It's a tie!"; } } let wiggleA = new Wiggle("Wiggly", 10); let wiggleB = new Wiggle("Wormy", 12); wiggleA.move(); wiggleB.move(); const winner = battle(wiggleA, wiggleB); console.log("Battle result: " + winner);
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